combat encounter bandits

As the PCs exit the cave, they are encountered by bandits.
    • Level 2 Goon
    • Bandit Goon
    • Medium natural human
    • XP 50
    • Initiative +2
    • Senses Perception +2
    • HP 2; Bloodied 1
    • AC 18; Fortitude 15, Reflex 15, Will 15
    • Immunities ** A goon only takes one damage per attack, no matter how severe, unless it is a critical hit, which automatically kills a goon.
    • Speed 6
    • Battleaxe (standard; at-will)  •  Martial, Weapon
    • +9 vs AC, 1d10+2 dmg.
    • Align. Evil
    • Lang. Common
    • Skills
    • Str 16 (+4)
    • Dex 10 (+1)
    • Wis 12 (+2)
    • Con 14 (+3)
    • Int 12 (+2)
    • Cha 8 (0)
    • Equipment Battleaxe, leather armor
    • Description This bandit looks like it can swing that big axe, but you can take him.
    • Tactics Come in strong and swinging, charging if possible.
    • Created with DungeonMastering.com’s DM Tools
/Bandit-Goon The Bandits will stay back and shoot the PCs with arrows. This is because there is a trap between the PCs and the bandits.
    • Level 2
    • False Floor
    • XP 100
    • A fake floor that breaks when slight pressure is applied to it, dropping the activator down 3 feet into a spike pit.
    • Perception
    • DC 8-11: The floor looks a bit different here than the rest of the floor.
    • DC 12-20: This floor sags slighty when pressure is applied.
    • Attack
    • standard•
    • Attack: Spike
    • Hit: 2D6
    • Created with DungeonMastering.com’s DM Tools

combat encounter bandits

The Mountain Escadpade Zyrix